
“Good art direction doesn’t just look good, it should also solve functional problems for your players,” says Robin Walker, the co-creator for Team Fortress 2. Walker and his fellow developers created a unique team-based first-person shooter with a cast of colorful characters, a back story involving world domination, and enough achievements to attain and game modes to master to keep you playing for a long time. And if you stumble across a gameplay trick Valve didn’t necessarily intend, don’t worry: “We like to reward players for being creative,” Walker says.
Read more: http://www.apple.com/games/articles/2010/06/teamfortress2/

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